Modeling/sculpting in production Workshop

I’ve been last weekend in a modeling/sculpting workshop with Alex Huguet (a.k.a metamesh) in PepeSchoolLand where he explained us how they work in the character modeling department of Ilion for the feature Planet 51 which is supposed to be released next year by june or so (or that’s what I understood) edit: the final date for the release is 2009’s thanks giving.

I have to say that I learnt a lot from Alex about how is working in a production environment and how is working as a high-class-freelance, as I didn’t worked on CG yet I didn’t knew some tricks and shortcuts that he teached all of us, I have to say that I also met there really great people and I would like to say thanks to Alex, for answering all my questions (and by saying all, I mean, A LOT).

so yup, it’s been a great weekend ^^